Blog
CMake Essentials Series - Part 3
November 2, 2022
How to integrate larger third-party dependencies into your CMake projects and reuse them across multiple projects. Motivation While FetchContent is great for some things, it’s not always the right tool. When a larger dependency like a full framework or package needs to be integrated, instead of making it part of the same build, the dependency can be built and installed separately and then integrated into the main build with find_package....SIG Simulation Highlight
October 26, 2022
This summer marked the Open 3D Engine’s first year, and with it, the celebration of the Engine’s immense growth in members, code contributions, and much more. With this incredible momentum came a recent election of a new chair and co-chair for Special Interest Group (SIG) Simulation, a vital part of the project, from Huawei . As a Premier member of the Open 3D Foundation (O3DF) and a major contributor to the Engine, Huawei understands the importance of SIG Simulation to the Open 3D Engine (O3DE)....CMake Essentials Series - Part 2
October 19, 2022
How to quickly integrate third party libraries with your CMake projects. Motivation Dependency management in C++ has always been difficult. Without any sort of package manager the manual steps involved in bringing in a library can be time consuming and error prone. Fortunately CMake has a fairly recent addition (3.11-3.14) that makes this incredibly simple. Example The killer feature that makes dependency management a breeze is FetchContent. Let’s pick up where we left off in the last part by adding some useful functionality to our ‘Hello, World!...Open 3D Engine Version 22.10 Eases Team Onboarding and Collaboration, Artist Workflows and Multiplayer Setup While Increasing Terrain Performance
October 17, 2022
We’re excited to announce the latest release of the Open 3D Engine (O3DE), as the community gathers in Austin, Texas for O3DCon . Release 22.10 brings a wealth of performance, stability and usability enhancements, making it easier for developers, artists and content creators worldwide to build amazing 3D experiences. New capabilities ease team onboarding and collaboration, artist workflows and multiplayer setup, alongside additional rendering features and increased Terrain system performance, which is now available in preview....2022 O3DE User Survey Report
October 12, 2022
On a Mission to Continuously Improving the User Experience in O3DE The O3DE user interface and user experience Special Interest Group (SIG UI-UX) conducted a survey in June 2022 with the goal to continuously improve the Open 3D Engine (O3DE) experience for developers, artists, content creators and other users. Results from over 200 participants provided a snapshot that will be used to guide the evolution of features, capabilities and enhancements to improve user experience in future releases of O3DE....CMake Essentials Series - Part 1
October 5, 2022
This series aims to give an overview of some of the most useful functionality in CMake and how to apply it in O3DE. Motivation CMake is the most widely used build system in the C++ community and understanding how best to use it unlocks a whole host of possibilities when it comes to C++ development in O3DE. Project setup becomes a breeze and integration with open source projects is made much simpler....For the Love of the Game: In Search of Best-of-Breed 3D Creation Tools
September 21, 2022
For the Love of the Game: In Search of Best-of-Breed 3D Creation Tools Born out of a desire to make their own games, indie game developers Jacob Dodenhoff and Phoenix Cook forged Chaotic Creations Interactive (CCI), a small game development studio in the mid-west of the United States. Their studio reflects who they are and what they value: the players, and the commitments they make to them. Since the birth of CCI, they’ve been exploring game engines and they discovered the Open 3D Engine in July 2021 when it was announced....Advance Prototyping of the InteractiveTutorials Gem for O3DE
September 7, 2022
Hi! I’m Madeleine, an Amazon intern working on Open 3D Engine (O3DE). My summer project focused on advanced prototyping of the InteractiveTutorials gem. This prototype teaches users how to work with Open 3D Engine, right in O3DE Editor. As users work through tutorials, the tool highlights the parts of the interface used at each step. So far, I’ve added several features and scoped out future improvements, including automating tutorials and making them easier to navigate....C++ STL Algorithms Series - Part 4
August 31, 2022
Topic This week we’ll be looking at where algorithms can lead us into trouble and how we can avoid falling into these traps. (This article is a little longer than usual, normal programming will resume next week). Motivation This came from a real-world example where rigid adherence to trying to use an algorithm at all costs lead to an unexpected outcome. By taking a step back and thinking through the problem again, an alternative approach presented itself, but served as a stark reminder to check ones thinking and never assume....C++ STL Algorithms Series - Part 3
August 17, 2022
The more familiar we become with algorithms the more places begin to emerge where they can be utilized. This time we’ll introduce transform and see how it can be used to solve a familiar problem. Example transform takes a pair of iterators and applies a function to each element, storing the result to an output range (this is usually a new collection but it can also be performed in-place). AZ::Matrix4x4 clipFromWorld = ....