Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for AZ::Render::ShadowmapAtlas, including all inherited members.
CreateShadowmapIndexTableBuffer(const AZStd::string &bufferName) const | AZ::Render::ShadowmapAtlas | |
Finalize() | AZ::Render::ShadowmapAtlas | |
GetArraySliceCount() const | AZ::Render::ShadowmapAtlas | |
GetBaseShadowmapSize() const | AZ::Render::ShadowmapAtlas | |
GetOrigin(size_t index) const | AZ::Render::ShadowmapAtlas | |
GetShadowmapIndexTable() const (defined in AZ::Render::ShadowmapAtlas) | AZ::Render::ShadowmapAtlas | |
Initialize() | AZ::Render::ShadowmapAtlas | |
SetShadowmapSize(size_t index, ShadowmapSize size) | AZ::Render::ShadowmapAtlas | |
ShadowmapAtlas()=default (defined in AZ::Render::ShadowmapAtlas) | AZ::Render::ShadowmapAtlas | |
~ShadowmapAtlas()=default (defined in AZ::Render::ShadowmapAtlas) | AZ::Render::ShadowmapAtlas |