. Deprecated, use SetName() instead Set a string to asset's hint. This info is only kept for runtime generated asset. For asset on disc, the asset system will assign asset path to asset hint
use OnRenderPipelineChanged(RenderPipeline*, RenderPipelineChangeType::PassChanged) Notifies when any passes of this render pipeline are modified before a render tick This includes adding a pass, removing a pass, or if pass data changed (such as attachments, draw list tags, etc.) Feature processors may need to use it to update their cached pipeline states