Open 3D Engine AtomTressFX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for TressFXSimulation, including all inherited members.
Initialize(EI_Device *pDevice) (defined in TressFXSimulation) | TressFXSimulation | |
operator=(TressFXNonCopyable const &)=delete (defined in TressFXNonCopyable) | TressFXNonCopyable | private |
Simulate(EI_CommandContext &commandContext, std::vector< TressFXHairObject * > &hairObjects) (defined in TressFXSimulation) | TressFXSimulation | |
TressFXNonCopyable() (defined in TressFXNonCopyable) | TressFXNonCopyable | inlineprivate |
TressFXNonCopyable(TressFXNonCopyable const &)=delete (defined in TressFXNonCopyable) | TressFXNonCopyable | private |
UpdateHairSkinning(EI_CommandContext &commandContext, std::vector< TressFXHairObject * > &hairObjects) (defined in TressFXSimulation) | TressFXSimulation | |
~TressFXNonCopyable() (defined in TressFXNonCopyable) | TressFXNonCopyable | inlineprivate |