Open 3D Engine ROS2 Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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![]() ![]() ![]() | Utility class for Lidar model computations |
![]() ![]() ![]() | Common utils for Prefab Maker classes |
![]() ![]() ![]() | Utility class for conversions between ROS2 types and O3DE (AZ::) types |
![]() ![]() ![]() | Utility class for handling ROS2 naming rules |
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![]() ![]() ![]() | Class for parsing URDF data |
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![]() ![]() ![]() | Simulation clock which can tick and serve time stamps |
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![]() ![]() ![]() | A structure for a single ROS2 topic, a part of publisher or subscriber configuration |
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![]() ![]() ![]() | Interface class that allows for communication with a single Lidar instance |
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![]() ![]() ![]() | Structure used to hold LidarSystem's metadata |
![]() ![]() ![]() | Interface class that allows for communication with the LidarRegistrarSystemComponent |
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![]() ![]() ![]() | Interface class that allows for communication with a given Lidar System (implementation) |
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![]() ![]() ![]() | Abstracted from ROS message: http://docs.ros.org/en/api/ackermann_msgs/html/msg/AckermannDrive.html |
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![]() ![]() ![]() | Component extension enabling polymorphic use of generics |
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![]() ![]() ![]() | Interface class allowing requesting Spawner interface from other components |
![]() ![]() ![]() | Structure containing all information required to create the camera sensor |
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![]() ![]() ![]() | Implementation of camera sensors that runs pipeline which produces depth image |
![]() ![]() ![]() | Implementation of camera sensors that runs pipeline which produces color image |
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![]() ![]() ![]() | A Component that manages LidarSystems' registration and storage of their metadata |
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![]() ![]() ![]() | A simple component which translates ackermann commands to vehicle dynamics inputs |
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![]() ![]() ![]() | Component that contains skid steering model |
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![]() ![]() ![]() | Wizard page that allows user to modify Xacro parameters |
![]() ![]() ![]() | Handles UI for the process of URDF importing |
![]() ![]() ![]() | Editor component for RobotImporter widget |
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![]() ![]() ![]() | Populates a given entity with all the contents of the <collider> tag in robot description |
![]() ![]() ![]() | Populates the entity with contents of the <inertial> tag in robot description |
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![]() ![]() ![]() | Encapsulates constructive mapping of URDF elements to a complete prefab with entities and components |
![]() ![]() ![]() | Populates a given entity with all the contents of the <visual> tag in robot description |
![]() ![]() ![]() | System component for ROS2 editor |
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![]() ![]() ![]() | Central singleton-like System Component for ROS2 Gem |
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![]() ![]() ![]() | SpawnPoint indicates a place which is suitable to spawn a robot |