Open 3D Engine ROS2 Gem API Reference  23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
ROS2::LidarRaycasterRequests Member List

This is the complete list of members for ROS2::LidarRaycasterRequests, including all inherited members.

AZ_RTTI(LidarRaycasterRequests,"{253a02c8-b6cb-493c-b16f-012ccf9db226}") (defined in ROS2::LidarRaycasterRequests)ROS2::LidarRaycasterRequests
ConfigureLayerIgnoring([[maybe_unused]] bool ignoreLayer, [[maybe_unused]] AZ::u32 layerIndex)ROS2::LidarRaycasterRequestsinlinevirtual
ConfigureMaxRangePointAddition([[maybe_unused]] bool addMaxRangePoints)ROS2::LidarRaycasterRequestsinlinevirtual
ConfigureNoiseParameters([[maybe_unused]] float angularNoiseStdDev, [[maybe_unused]] float distanceNoiseStdDevBase, [[maybe_unused]] float distanceNoiseStdDevRisePerMeter)ROS2::LidarRaycasterRequestsinlinevirtual
ConfigureRayOrientations(const AZStd::vector< AZ::Vector3 > &orientations)=0ROS2::LidarRaycasterRequestspure virtual
ConfigureRayRange(float range)=0ROS2::LidarRaycasterRequestspure virtual
ExcludeEntities([[maybe_unused]] const AZStd::vector< AZ::EntityId > &excludedEntities)ROS2::LidarRaycasterRequestsinlinevirtual
PerformRaycast(const AZ::Transform &lidarTransform)=0ROS2::LidarRaycasterRequestspure virtual
ValidateRayOrientations([[maybe_unused]] const AZStd::vector< AZ::Vector3 > &orientations) (defined in ROS2::LidarRaycasterRequests)ROS2::LidarRaycasterRequestsinlineprotectedstatic
ValidateRayRange([[maybe_unused]] float range) (defined in ROS2::LidarRaycasterRequests)ROS2::LidarRaycasterRequestsinlineprotectedstatic
~LidarRaycasterRequests()=default (defined in ROS2::LidarRaycasterRequests)ROS2::LidarRaycasterRequestsprotected