Open 3D Engine ROS2 Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for ROS2::LidarRaycasterRequests, including all inherited members.
AZ_RTTI(LidarRaycasterRequests,"{253a02c8-b6cb-493c-b16f-012ccf9db226}") (defined in ROS2::LidarRaycasterRequests) | ROS2::LidarRaycasterRequests | |
ConfigureLayerIgnoring([[maybe_unused]] bool ignoreLayer, [[maybe_unused]] AZ::u32 layerIndex) | ROS2::LidarRaycasterRequests | inlinevirtual |
ConfigureMaxRangePointAddition([[maybe_unused]] bool addMaxRangePoints) | ROS2::LidarRaycasterRequests | inlinevirtual |
ConfigureNoiseParameters([[maybe_unused]] float angularNoiseStdDev, [[maybe_unused]] float distanceNoiseStdDevBase, [[maybe_unused]] float distanceNoiseStdDevRisePerMeter) | ROS2::LidarRaycasterRequests | inlinevirtual |
ConfigureRayOrientations(const AZStd::vector< AZ::Vector3 > &orientations)=0 | ROS2::LidarRaycasterRequests | pure virtual |
ConfigureRayRange(float range)=0 | ROS2::LidarRaycasterRequests | pure virtual |
ExcludeEntities([[maybe_unused]] const AZStd::vector< AZ::EntityId > &excludedEntities) | ROS2::LidarRaycasterRequests | inlinevirtual |
PerformRaycast(const AZ::Transform &lidarTransform)=0 | ROS2::LidarRaycasterRequests | pure virtual |
ValidateRayOrientations([[maybe_unused]] const AZStd::vector< AZ::Vector3 > &orientations) (defined in ROS2::LidarRaycasterRequests) | ROS2::LidarRaycasterRequests | inlineprotectedstatic |
ValidateRayRange([[maybe_unused]] float range) (defined in ROS2::LidarRaycasterRequests) | ROS2::LidarRaycasterRequests | inlineprotectedstatic |
~LidarRaycasterRequests()=default (defined in ROS2::LidarRaycasterRequests) | ROS2::LidarRaycasterRequests | protected |