Open 3D Engine SaveData Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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![]() ![]() ![]() | EBus interface used to listen for notifications related to the saving of persistent user data |
![]() ![]() ![]() ![]() | The parameters sent with a data buffer loaded notification |
![]() ![]() ![]() ![]() | The parameters sent with a data buffer saved notification |
![]() ![]() ![]() | EBus interface used to make queries/requests related to saving/loading persistent user data |
![]() ![]() ![]() ![]() | The parameters used to send a load data buffer request |
![]() ![]() ![]() ![]() | The parameters used to send a save data buffer request |
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![]() ![]() ![]() | A system component providing functionality related to saving / loading persistent user data |
![]() ![]() ![]() ![]() | Base class for platform specific implementations of the save data system component |
![]() ![]() ![]() ![]() ![]() | Pairing of a save/load thread with an atomic bool indicating whether it is complete |