Open 3D Engine TextureAtlas Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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![]() ![]() ![]() | Struct that is used to communicate input commands |
![]() ![]() ![]() | Struct that is used to represent an object with a width and height in pixels |
![]() ![]() ![]() | An asset builder for texture atlases |
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![]() ![]() ![]() | Struct that represents a slot on a texture atlas |
![]() ![]() ![]() | An abstract class that exposes atlas pointers to the rest of the codebase |
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![]() ![]() ![]() ![]() | A struct that aids in the management of texture atlases |