Open 3D Engine AzFramework API Reference  2305.0
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AzFramework::ScriptComponent Class Reference

Inherits Component, and Handler.

Public Member Functions

 AZ_COMPONENT (AzFramework::ScriptComponent,"{8D1BC97E-C55D-4D34-A460-E63C57CD0D4B}", AZ::Component)
 
AZ::ScriptContext * GetScriptContext () const
 
void SetScriptContext (AZ::ScriptContext *context)
 
const AZ::Data::Asset
< AZ::ScriptAsset > & 
GetScript () const
 
void SetScript (const AZ::Data::Asset< AZ::ScriptAsset > &script)
 
AZ::ScriptProperty * GetScriptProperty (const char *propertyName)
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *reflection)
 ComponentDescriptor::Reflect
 

Static Public Attributes

static const char * DefaultFieldName
 

Protected Member Functions

 ScriptComponent (const ScriptComponent &)=delete
 
void Init () override
 
void Activate () override
 
void Deactivate () override
 
void OnAssetReloaded (AZ::Data::Asset< AZ::Data::AssetData > asset) override
 
bool LoadInContext ()
 Loads the script into the context/VM,. More...
 
void CreateEntityTable ()
 
void DestroyEntityTable ()
 
void CreatePropertyGroup (const ScriptPropertyGroup &group, int propertyGroupTableIndex, int parentIndex, int metatableIndex, bool isRoot)
 

Protected Attributes

AZ::ScriptContext * m_context
 Context in which the script will be running.
 
AZ::ScriptContextId m_contextId
 Id of the script context.
 
AZ::Data::Asset< AZ::ScriptAsset > m_script
 Reference to the script asset used for this component.
 
int m_table
 Cached table index.
 
ScriptPropertyGroup m_properties
 List with all properties that were tweaked in the editor and should override values in the m_sourceScriptName class inside m_script.
 

Friends

class AzToolsFramework::Components::ScriptEditorComponent
 

Member Function Documentation

bool AzFramework::ScriptComponent::LoadInContext ( )
protected

Loads the script into the context/VM,.

Returns
true if the script is loaded

The documentation for this class was generated from the following file: