Open 3D Engine AzFramework API Reference
2305.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits Physics::ShapeConfiguration.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (HeightfieldShapeConfiguration, AZ::SystemAllocator) | |
AZ_RTTI (HeightfieldShapeConfiguration,"{8DF47C83-D2A9-4E7C-8620-5E173E43C0B3}", ShapeConfiguration) | |
HeightfieldShapeConfiguration (const HeightfieldShapeConfiguration &) | |
HeightfieldShapeConfiguration & | operator= (const HeightfieldShapeConfiguration &) |
ShapeType | GetShapeType () const override |
const void * | GetCachedNativeHeightfield () const |
void * | GetCachedNativeHeightfield () |
void | SetCachedNativeHeightfield (void *cachedNativeHeightfield) |
const AZ::Vector2 & | GetGridResolution () const |
void | SetGridResolution (const AZ::Vector2 &gridSpacing) |
size_t | GetNumColumnVertices () const |
size_t | GetNumColumnSquares () const |
void | SetNumColumnVertices (size_t numColumns) |
size_t | GetNumRowVertices () const |
size_t | GetNumRowSquares () const |
void | SetNumRowVertices (size_t numRows) |
const AZStd::vector < Physics::HeightMaterialPoint > & | GetSamples () const |
void | ModifySample (size_t column, size_t row, const Physics::HeightMaterialPoint &point) |
void | SetSamples (const AZStd::vector< Physics::HeightMaterialPoint > &samples) |
float | GetMinHeightBounds () const |
void | SetMinHeightBounds (float minBounds) |
float | GetMaxHeightBounds () const |
void | SetMaxHeightBounds (float maxBounds) |
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AZ_CLASS_ALLOCATOR (ShapeConfiguration, AZ::SystemAllocator) | |
AZ_RTTI (ShapeConfiguration,"{1FD56C72-6055-4B35-9253-07D432B94E91}") | |
ShapeConfiguration (const AZ::Vector3 &scale=ShapeConstants::DefaultScale) | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
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static void | Reflect (AZ::ReflectContext *context) |
Additional Inherited Members | |
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AZ::Vector3 | m_scale = ShapeConstants::DefaultScale |