Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::RHI::DeviceObject.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (Sampler, AZ::ThreadPoolAllocator) | |
AZ_RTTI (Sampler,"{58DC554B-8E8D-4533-AA9F-F9341BFC573B}", Base) | |
void | Init (Device &device, const RHI::SamplerState &samplerState) |
DescriptorHandle | GetDescriptorHandle () const |
Returns the descriptor handle. | |
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AZ_RTTI (DeviceObject,"{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) | |
bool | IsInitialized () const |
Returns whether the device object is initialized. | |
Device & | GetDevice () const |
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AZ_RTTI (Object,"{E43378F1-2331-4173-94B8-990ED20E6003}") | |
void | SetName (const Name &name) |
Sets the name of the object. | |
const Name & | GetName () const |
Returns the name set on the object by SetName. | |
uint32_t | use_count () |
Returns the current use count of the object. | |
Static Public Member Functions | |
static RHI::Ptr< Sampler > | Create () |
Additional Inherited Members | |
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void | Init (Device &device) |
The derived class should call this method to assign the device. | |
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void | add_ref () const |
void | release () const |
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AZStd::atomic_int | m_useCount = 0 |