Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::Render::BloomSettingsInterface, and AZ::Render::PostProcessBase.
Public Member Functions | |
AZ_RTTI (AZ::Render::BloomSettings,"{9CDC625A-0545-494E-AB37-552A19741F6A}", AZ::Render::BloomSettingsInterface, AZ::Render::PostProcessBase) | |
AZ_CLASS_ALLOCATOR (BloomSettings, SystemAllocator) | |
BloomSettings (PostProcessFeatureProcessor *featureProcessor) | |
void | OnConfigChanged () override |
void | ApplySettingsTo (BloomSettings *target, float alpha) const |
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AZ_RTTI (AZ::Render::BloomSettingsInterface,"{1FCEEB59-7ED5-4FB7-9884-BC7865A152C5}") | |
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AZ_RTTI (AZ::Render::PostProcessBase,"{DDA620D0-12AB-471A-82F8-701BCD1A00D8}") | |
AZ_CLASS_ALLOCATOR (PostProcessBase, SystemAllocator) | |
PostProcessBase (PostProcessFeatureProcessor *featureProcessor) | |
Friends | |
class | PostProcessSettings |
class | PostProcessFeatureProcessor |
Additional Inherited Members | |
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RPI::ShaderResourceGroup * | GetSceneSrg () const |
RPI::Scene * | GetParentScene () const |
AZ::Data::Instance < AZ::RPI::ShaderResourceGroup > | GetDefaultViewSrg () const |
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PostProcessFeatureProcessor * | m_featureProcessor = nullptr |