Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits AZ::Vulkan::Pipeline.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (GraphicsPipeline, AZ::SystemAllocator) | |
AZ_RTTI (GraphicsPipeline,"C1152822-AAC0-427B-9200-6370EE8D4545", Base) | |
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AZ_CLASS_ALLOCATOR (Pipeline, AZ::ThreadPoolAllocator) | |
AZ_RTTI (Pipeline,"A5FCFA0C-D5B3-4833-A572-BCE8FB612C13", Base) | |
RHI::ResultCode | Init (const Descriptor &descriptor) |
PipelineLayout * | GetPipelineLayout () const |
PipelineLibrary * | GetPipelineLibrary () const |
VkPipeline | GetNativePipeline () const |
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AZ_RTTI (DeviceObject,"{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) | |
bool | IsInitialized () const |
Returns whether the device object is initialized. | |
Device & | GetDevice () const |
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AZ_RTTI (Object,"{E43378F1-2331-4173-94B8-990ED20E6003}") | |
void | SetName (const Name &name) |
Sets the name of the object. | |
const Name & | GetName () const |
Returns the name set on the object by SetName. | |
uint32_t | use_count () |
Returns the current use count of the object. | |
Static Public Member Functions | |
static RHI::Ptr< GraphicsPipeline > | Create () |
Additional Inherited Members | |
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void | Shutdown () override |
Clears the current bound device to null. | |
VkPipeline & | GetNativePipelineRef () |
void | FillPipelineShaderStageCreateInfo (const ShaderStageFunction &function, RHI::ShaderStage stage, uint32_t subStageIndex, VkPipelineShaderStageCreateInfo &createInfo) |
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void | Init (Device &device) |
The derived class should call this method to assign the device. | |
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void | add_ref () const |
void | release () const |
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PipelineLibrary * | m_pipelineLibrary |
RHI::Ptr< PipelineLayout > | m_pipelineLayout |
AZStd::list< RHI::Ptr < ShaderModule > > | m_shaderModules |
VkPipeline | m_nativePipeline = VK_NULL_HANDLE |
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AZStd::atomic_int | m_useCount = 0 |