Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <Memory.h>
Inherits AZ::RHI::DeviceObject.
Classes | |
struct | Descriptor |
Public Member Functions | |
AZ_CLASS_ALLOCATOR (Memory, AZ::ThreadPoolAllocator) | |
AZ_RTTI (Memory,"A5D92BC7-2BD8-46BB-85AB-ED549982130E", Base) | |
RHI::ResultCode | Init (Device &device, const Descriptor &descriptor) |
const VkDeviceMemory | GetNativeDeviceMemory () |
const Descriptor & | GetDescriptor () const |
CpuVirtualAddress | Map (size_t offset, size_t size, RHI::HostMemoryAccess hostAccess) |
void | Unmap (size_t offset, RHI::HostMemoryAccess hostAccess) |
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AZ_RTTI (DeviceObject,"{17D34F71-944C-4AF5-9823-627474C4C0A6}", Object) | |
bool | IsInitialized () const |
Returns whether the device object is initialized. | |
Device & | GetDevice () const |
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AZ_RTTI (Object,"{E43378F1-2331-4173-94B8-990ED20E6003}") | |
void | SetName (const Name &name) |
Sets the name of the object. | |
const Name & | GetName () const |
Returns the name set on the object by SetName. | |
uint32_t | use_count () |
Returns the current use count of the object. | |
Static Public Member Functions | |
static RHI::Ptr< Memory > | Create () |
Additional Inherited Members | |
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void | Init (Device &device) |
The derived class should call this method to assign the device. | |
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void | add_ref () const |
void | release () const |
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AZStd::atomic_int | m_useCount = 0 |
It holds Vulkan's native VkDeviceMemory. When it is removed, VkDeviceMemory will be freed. Allows simultaneous mappings of non overlapping ranges.