Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <MaskedOcclusionCulling.h>
Public Attributes | |
unsigned int | mNumTriangles |
Maximum number of triangles that may be stored in mPtr. | |
unsigned int | mTriIdx |
Index of next triangle to be written, clear before calling BinTriangles to start from the beginning of the list. | |
float * | mPtr |
Scratchpad buffer allocated by the host application. | |
Used to specify storage area for a binlist, containing triangles. This struct is used for binning and multithreading. The host application is responsible for allocating memory for the binlists.