Open 3D Engine Atom Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Attributes | |
VkStructureType | sType |
void * | pNext |
VkDriverId | driverID |
char | driverName [VK_MAX_DRIVER_NAME_SIZE] |
char | driverInfo [VK_MAX_DRIVER_INFO_SIZE] |
VkConformanceVersion | conformanceVersion |
VkShaderFloatControlsIndependence | denormBehaviorIndependence |
VkShaderFloatControlsIndependence | roundingModeIndependence |
VkBool32 | shaderSignedZeroInfNanPreserveFloat16 |
VkBool32 | shaderSignedZeroInfNanPreserveFloat32 |
VkBool32 | shaderSignedZeroInfNanPreserveFloat64 |
VkBool32 | shaderDenormPreserveFloat16 |
VkBool32 | shaderDenormPreserveFloat32 |
VkBool32 | shaderDenormPreserveFloat64 |
VkBool32 | shaderDenormFlushToZeroFloat16 |
VkBool32 | shaderDenormFlushToZeroFloat32 |
VkBool32 | shaderDenormFlushToZeroFloat64 |
VkBool32 | shaderRoundingModeRTEFloat16 |
VkBool32 | shaderRoundingModeRTEFloat32 |
VkBool32 | shaderRoundingModeRTEFloat64 |
VkBool32 | shaderRoundingModeRTZFloat16 |
VkBool32 | shaderRoundingModeRTZFloat32 |
VkBool32 | shaderRoundingModeRTZFloat64 |
uint32_t | maxUpdateAfterBindDescriptorsInAllPools |
VkBool32 | shaderUniformBufferArrayNonUniformIndexingNative |
VkBool32 | shaderSampledImageArrayNonUniformIndexingNative |
VkBool32 | shaderStorageBufferArrayNonUniformIndexingNative |
VkBool32 | shaderStorageImageArrayNonUniformIndexingNative |
VkBool32 | shaderInputAttachmentArrayNonUniformIndexingNative |
VkBool32 | robustBufferAccessUpdateAfterBind |
VkBool32 | quadDivergentImplicitLod |
uint32_t | maxPerStageDescriptorUpdateAfterBindSamplers |
uint32_t | maxPerStageDescriptorUpdateAfterBindUniformBuffers |
uint32_t | maxPerStageDescriptorUpdateAfterBindStorageBuffers |
uint32_t | maxPerStageDescriptorUpdateAfterBindSampledImages |
uint32_t | maxPerStageDescriptorUpdateAfterBindStorageImages |
uint32_t | maxPerStageDescriptorUpdateAfterBindInputAttachments |
uint32_t | maxPerStageUpdateAfterBindResources |
uint32_t | maxDescriptorSetUpdateAfterBindSamplers |
uint32_t | maxDescriptorSetUpdateAfterBindUniformBuffers |
uint32_t | maxDescriptorSetUpdateAfterBindUniformBuffersDynamic |
uint32_t | maxDescriptorSetUpdateAfterBindStorageBuffers |
uint32_t | maxDescriptorSetUpdateAfterBindStorageBuffersDynamic |
uint32_t | maxDescriptorSetUpdateAfterBindSampledImages |
uint32_t | maxDescriptorSetUpdateAfterBindStorageImages |
uint32_t | maxDescriptorSetUpdateAfterBindInputAttachments |
VkResolveModeFlags | supportedDepthResolveModes |
VkResolveModeFlags | supportedStencilResolveModes |
VkBool32 | independentResolveNone |
VkBool32 | independentResolve |
VkBool32 | filterMinmaxSingleComponentFormats |
VkBool32 | filterMinmaxImageComponentMapping |
uint64_t | maxTimelineSemaphoreValueDifference |
VkSampleCountFlags | framebufferIntegerColorSampleCounts |