Open 3D Engine AudioSystem Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
void | UpdateContribution () |
void | Reset () |
float | GetDistanceScaledContribution () const |
float | GetNearestHitDistance () const |
Public Attributes | |
AZStd::fixed_vector < AzPhysics::SceneQueryHit, s_maxHitResultsPerRaycast > | m_hits |
AzPhysics::RayCastRequest | m_raycastRequest |
float | m_contribution = 0.f |
float | m_cacheTimerMs = 0.f |
AZ::u16 | m_numHits = 0 |
bool | m_pending = false |
Whether the ray has been requested and is still pending. | |
bool | m_cached = false |