Open 3D Engine BarrierInput Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Barrier specific implementation for keyboard input devices. More...
#include <BarrierInputKeyboard.h>
Inherits Implementation, and Handler.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (InputDeviceKeyboardBarrier, AZ::SystemAllocator) | |
InputDeviceKeyboardBarrier (AzFramework::InputDeviceKeyboard &inputDevice) | |
~InputDeviceKeyboardBarrier () override | |
Destructor. | |
Static Public Member Functions | |
static Implementation * | Create (AzFramework::InputDeviceKeyboard &inputDevice) |
Barrier specific implementation for keyboard input devices.
BarrierInput::InputDeviceKeyboardBarrier::InputDeviceKeyboardBarrier | ( | AzFramework::InputDeviceKeyboard & | inputDevice | ) |
Constructor
[in] | inputDevice | Reference to the input device being implemented |
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static |
Custom factory create function
[in] | inputDevice | Reference to the input device being implemented |