Open 3D Engine Compression Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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System component for Compression editor. More...
#include <CompressionEditorSystemComponent.h>
Inherits Compression::CompressionSystemComponent.
Public Member Functions | |
AZ_COMPONENT (CompressionEditorSystemComponent,"{82C6760D-5C0C-435F-BC1B-F7B9632DE7C5}", BaseSystemComponent) | |
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AZ_COMPONENT (CompressionSystemComponent,"{7E220BA3-B665-4225-9023-F0520E4B436E}") | |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
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static void | Reflect (AZ::ReflectContext *context) |
static void | GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided) |
static void | GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible) |
static void | GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required) |
static void | GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent) |
Additional Inherited Members | |
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void | Init () override |
void | Activate () override |
void | Deactivate () override |
System component for Compression editor.