Open 3D Engine EMotionFX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Public Member Functions | |
AZStd::string | GetNewNodeName (EMotionFX::AnimGraphNode *node, bool cutMode) const |
EMotionFX::AnimGraphConnectionId | GetNewConnectionId (const EMotionFX::AnimGraphConnectionId &connectionId, bool cutMode) |
Public Attributes | |
AZStd::unordered_map < EMotionFX::AnimGraphNode *, AZStd::string > | m_newNamesByCopiedNodes |
EMotionFX::AnimGraphConnectionId CommandSystem::AnimGraphCopyPasteData::GetNewConnectionId | ( | const EMotionFX::AnimGraphConnectionId & | connectionId, |
bool | cutMode | ||
) |
Get the connection id for a given connection after the copy or cut&paste operation.
[in] | connectionId | The id of a connection that is present in the anim graph before the copy or cut&paste operation. |
AZStd::string CommandSystem::AnimGraphCopyPasteData::GetNewNodeName | ( | EMotionFX::AnimGraphNode * | node, |
bool | cutMode | ||
) | const |
Get the name for the given node after the copy or cut&paste operation.