Open 3D Engine EMotionFX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Static Public Member Functions | |
static const Physics::RagdollNodeConfiguration * | GetNodeConfig (const Actor *actor, const AZStd::string &jointName, const Physics::RagdollConfiguration &ragdollConfig, AZStd::string &outResult) |
static Physics::RagdollNodeConfiguration * | GetCreateNodeConfig (const Actor *actor, const AZStd::string &jointName, Physics::RagdollConfiguration &ragdollConfig, const AZStd::optional< size_t > &index, AZStd::string &outResult) |
static AZStd::unique_ptr < AzPhysics::JointConfiguration > | CreateJointLimitByType (AzPhysics::JointType jointType, const Skeleton *skeleton, const Node *node) |
static void | AddJointsToRagdoll (AZ::u32 actorId, const AZStd::vector< AZStd::string > &jointNames, MCore::CommandGroup *commandGroup=nullptr, bool executeInsideCommand=false, bool addDefaultCollider=true) |
static void | RemoveJointsFromRagdoll (AZ::u32 actorId, const AZStd::vector< AZStd::string > &jointNames, MCore::CommandGroup *commandGroup=nullptr, bool executeInsideCommand=false) |
Friends | |
class | CommandAddRagdollJoint |
class | CommandRemoveRagdollJoint |