Open 3D Engine LmbrCentral Gem API Reference  23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
LmbrCentral::EditorSplineComponent Class Reference

Editor representation of SplineComponent. More...

#include <EditorSplineComponent.h>

Inherits EditorComponentBase, Handler, Handler, Handler, Handler, Handler, Handler< AZ::Vector3 >, Handler< AZ::Vector3 >, and Handler.

Public Member Functions

 AZ_EDITOR_COMPONENT (EditorSplineComponent,"{5B29D788-4885-4D56-BD9B-C0C45BE08EC1}", EditorComponentBase)
 
void Activate () override
 
void Deactivate () override
 
void BuildGameEntity (AZ::Entity *gameEntity) override
 
AZ::Aabb GetWorldBounds () override
 
AZ::Aabb GetLocalBounds () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Detailed Description

Editor representation of SplineComponent.


The documentation for this class was generated from the following file: