Open 3D Engine LyShine Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
Inherits UIVectorPropertyHandlerBase< UiTransform2dInterface::Offsets >.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (PropertyHandlerOffset, AZ::SystemAllocator) | |
AZ::u32 | GetHandlerName (void) const override |
bool | IsDefaultHandler () const override |
void | ConsumeAttribute (AzQtComponents::VectorInput *GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader *attrValue, const char *debugName) override |
void | WriteGUIValuesIntoProperty (size_t index, AzQtComponents::VectorInput *GUI, UiTransform2dInterface::Offsets &instance, AzToolsFramework::InstanceDataNode *node) override |
bool | ReadValuesIntoGUI (size_t index, AzQtComponents::VectorInput *GUI, const UiTransform2dInterface::Offsets &instance, AzToolsFramework::InstanceDataNode *node) override |
void | GetLabels (UiTransform2dInterface::Anchors &anchors, AZStd::string *labelsOut) |
void | SetLabels (AzQtComponents::VectorInput *ctrl, UiTransform2dInterface::Anchors &anchors) |
AZ::EntityId | GetParentEntityId (AzToolsFramework::InstanceDataNode *node, size_t index) |
![]() | |
UIVectorPropertyHandlerBase (int elementCount, int elementsPerRow=-1) | |
AZ::u32 | GetHandlerName (void) const override |
bool | IsDefaultHandler () const override |
QWidget * | GetFirstInTabOrder (AzQtComponents::VectorInput *widget) override |
QWidget * | GetLastInTabOrder (AzQtComponents::VectorInput *widget) override |
QWidget * | CreateGUI (QWidget *pParent) override |
Static Public Member Functions | |
static void | Register () |
![]() | |
static UiTransform2dInterface::Offsets | ExtractValuesFromGUI (AzQtComponents::VectorInput *GUI) |
static void | InsertValuesIntoGUI (AzQtComponents::VectorInput *GUI, UiTransform2dInterface::Offsetsvalues) |
Additional Inherited Members | |
![]() | |
AzToolsFramework::VectorPropertyHandlerCommon | m_common |