Open 3D Engine LyShine Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits Component, Handler, Handler, and Handler.
Public Member Functions | |
AZ_COMPONENT (UiCanvasOnMeshComponent,"{0C1B2542-6813-451A-BD11-42F92DD48E36}") | |
bool | ProcessHitInputEvent (const AzFramework::InputChannel::Snapshot &inputSnapshot, const AzFramework::RenderGeometry::RayRequest &rayRequest) override |
void | OnCanvasLoadedIntoEntity (AZ::EntityId uiCanvasEntity) override |
void | OnCanvasReloaded (AZ::EntityId canvasEntityId) override |
Protected Member Functions | |
void | Activate () override |
void | Deactivate () override |
bool | CalculateUVFromRayIntersection (const AzFramework::RenderGeometry::RayRequest &rayRequest, AZ::Vector2 &outUv) |
AZ::EntityId | GetCanvas () |
AZ_DISABLE_COPY_MOVE (UiCanvasOnMeshComponent) | |
Protected Attributes | |
AZ::Data::Asset < AZ::RPI::AttachmentImageAsset > | m_attachmentImageAssetOverride |
Render target asset to use (overrides the render target asset in the UI canvas) | |