Open 3D Engine LyShine Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
#include <UiEditorEntityContextBus.h>
Inherits EBusTraits.
Public Types | |
typedef AzFramework::EntityContextId | BusIdType |
Public Member Functions | |
virtual AZ::SliceComponent * | GetUiRootSlice ()=0 |
Retrieves the root slice for the UI entity context. | |
virtual AZ::SliceComponent::SliceInstanceAddress | CloneEditorSliceInstance (AZ::SliceComponent::SliceInstanceAddress sourceInstance)=0 |
virtual AzFramework::SliceInstantiationTicket | InstantiateEditorSlice (const AZ::Data::Asset< AZ::Data::AssetData > &sliceAsset, AZ::Vector2 viewportPosition)=0 |
Instantiates a UI slice. | |
virtual AzFramework::SliceInstantiationTicket | InstantiateEditorSliceAtChildIndex (const AZ::Data::Asset< AZ::Data::AssetData > &sliceAsset, AZ::Vector2 viewportPosition, int childIndex)=0 |
Instantiates a UI slice at the specified child index. | |
virtual void | RestoreSliceEntity (AZ::Entity *entity, const AZ::SliceComponent::EntityRestoreInfo &info)=0 |
virtual void | QueueSliceReplacement (const char *targetPath, const AZStd::unordered_map< AZ::EntityId, AZ::EntityId > &selectedToAssetMap, const AZStd::unordered_set< AZ::EntityId > &entitiesToReplace, AZ::Entity *commonParent, AZ::Entity *insertBefore)=0 |
virtual void | DeleteElements (AzToolsFramework::EntityIdList elements)=0 |
Use an undoable command to delete the given entities. | |
virtual bool | HasPendingRequests ()=0 |
Query whether there are pending asynchronous requests waiting on the asset system. | |
virtual bool | IsInstantiatingSlices ()=0 |
Query whether there are slices being instantiated asynchronously. | |
virtual void | DetachSliceEntities (const AzToolsFramework::EntityIdList &entities)=0 |
Detaches entities from their current slice instance and adds them to root slice as loose entities. | |
Static Public Attributes | |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::ById |
static const AZ::EBusHandlerPolicy | HandlerPolicy = AZ::EBusHandlerPolicy::Single |
Bus for making requests to the UI Editor entity context. There is one UiEntityContext per UI canvas, if it is loaded in the editor then its context will be a UiEditorEntityContext.
|
pure virtual |
Clones an existing slice instance in this UI entity context. New instance is immediately returned.
|
pure virtual |
Editor functionality to replace a set of entities with a new instance of a new slice asset. This is a deferred operation since the asset may not yet have been processed (i.e. new asset). Once the asset has been created, it will be loaded and instantiated.
targetPath | path to the slice asset to be instanced in-place over the specified entities. |
selectedToAssetMap | relates selected (live) entity Ids to Ids in the slice asset for post-replace Id reference patching. |
entitiesToReplace | contains entity Ids to be replaced. |
|
pure virtual |
Restores an entity back to a slice instance for undo/redo only. A valid EntityRestoreInfo must be provided, and is only extracted directly via SliceReference::GetEntityRestoreInfo().