Open 3D Engine NvCloth Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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![]() ![]() ![]() | Enables NvCloth::GenericId<Tag> to be keys in hashed data structures |
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![]() ![]() ![]() ![]() | This class represents the data of a cloth rule (aka cloth modifier) |
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![]() ![]() ![]() | Class for runtime Cloth Component |
![]() ![]() ![]() | Base collider class with transform and joint information |
![]() ![]() ![]() | Describes the shape on an sphere collider |
![]() ![]() ![]() | Describes the shape on an sphere collider |
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![]() ![]() ![]() | One skinning influence of a vertex |
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![]() ![]() ![]() | Manages motion and separation constraints for cloth |
![]() ![]() ![]() | Manages the debug display of a ClothComponentMesh |
![]() ![]() ![]() | Configuration data for Cloth |
![]() ![]() ![]() | Class for in-editor Cloth Component |
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![]() ![]() ![]() | Implementation of the ICloth and IClothConfigurator interfaces |
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![]() ![]() ![]() | Implementation of the IFabricCooker interface |
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![]() ![]() ![]() | Implementation of the ITangentSpaceHelper interface |
![]() ![]() ![]() | System allocator to be used for all nvcloth library allocations |
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![]() ![]() ![]() ![]() | Identifies a submesh inside the render mesh |
![]() ![]() ![]() | Structure with all the cloth information asset helper can obtain from the mesh |
![]() ![]() ![]() | Interface to obtain cloth information from inside an Asset |
![]() ![]() ![]() | Helper class to obtain cloth information from a Mesh Asset |