Open 3D Engine NvCloth Gem API Reference  23.05.0
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NvCloth::EditorClothComponent Class Reference

Class for in-editor Cloth Component. More...

#include <EditorClothComponent.h>

Inherits EditorComponentBase, and Handler.

Public Member Functions

 AZ_EDITOR_COMPONENT (EditorClothComponent,"{2C99B4EF-8A5F-4585-89F9-86D50754DF7E}", AzToolsFramework::Components::EditorComponentBase)
 
const MeshNodeList & GetMeshNodeList () const
 
const AZStd::unordered_set
< AZStd::string > & 
GetMeshNodesWithBackstopData () const
 
void BuildGameEntity (AZ::Entity *gameEntity) override
 
void Activate () override
 
void Deactivate () override
 
void OnModelReady (const AZ::Data::Asset< AZ::RPI::ModelAsset > &modelAsset, const AZ::Data::Instance< AZ::RPI::Model > &model) override
 
void OnModelPreDestroy () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 

Detailed Description

Class for in-editor Cloth Component.


The documentation for this class was generated from the following file: