Open 3D Engine PhysX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
#include <ColliderComponentMode.h>
Inherits EditorBaseComponentMode, Handler, and Handler.
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
static void | RegisterActions () |
static void | BindActionsToModes () |
static void | BindActionsToMenus () |
Public Attributes | |
AZ_CLASS_ALLOCATOR_DECL | |
ComponentMode for the Collider Component - Manages a list of Sub-Component Modes and is responsible for switching between and activating them.