Open 3D Engine PhysX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Bus used to communicate with component mode. More...
#include <ColliderComponentModeBus.h>
Inherits EntityComponentBus.
Public Types | |
enum | SubMode : AZ::u32 { Offset, Rotation, Dimensions, NumModes } |
Public Member Functions | |
virtual SubMode | GetCurrentMode ()=0 |
virtual void | SetCurrentMode (SubMode mode)=0 |
virtual void | ResetCurrentMode ()=0 |
Resets the current sub collider component mode's UI. | |
Bus used to communicate with component mode.
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pure virtual |
Gets the current sub collider component mode.
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pure virtual |
Sets the current sub collider component mode.
mode | The new mode to set. |