Open 3D Engine PhysX Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Class for in-editor PhysX Dynamic Rigid Body Component. More...
#include <EditorRigidBodyComponent.h>
Inherits EditorComponentBase, Handler, Handler, Handler, Handler, Handler, Handler, and Handler.
Public Member Functions | |
AZ_EDITOR_COMPONENT (EditorRigidBodyComponent,"{F2478E6B-001A-4006-9D7E-DCB5A6B041DD}", AzToolsFramework::Components::EditorComponentBase) | |
EditorRigidBodyComponent (const EditorRigidBodyConfiguration &configuration) | |
EditorRigidBodyComponent (const EditorRigidBodyConfiguration &configuration, const RigidBodyConfiguration &physxSpecificConfiguration) | |
void | Activate () override |
void | Deactivate () override |
void | OnEntityActivated (const AZ::EntityId &entityId) override |
AZ::Aabb | GetWorldBounds () override |
AZ::Aabb | GetLocalBounds () override |
void | BuildGameEntity (AZ::Entity *gameEntity) override |
const AzPhysics::RigidBody * | GetRigidBody () const |
Class for in-editor PhysX Dynamic Rigid Body Component.