#include <PhysXMaterial.h>
Inherits Material, enable_shared_from_this< Material >, and Handler.
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| AZ_CLASS_ALLOCATOR (Material, AZ::SystemAllocator) |
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| AZ_RTTI (PhysX::Material,"{57A9681F-4025-4D66-891B-80CBC78BDEB9}", Physics::Material) |
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Physics::MaterialPropertyValue | GetProperty (AZStd::string_view propertyName) const override |
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void | SetProperty (AZStd::string_view propertyName, Physics::MaterialPropertyValue value) override |
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float | GetDynamicFriction () const |
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void | SetDynamicFriction (float dynamicFriction) |
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float | GetStaticFriction () const |
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void | SetStaticFriction (float staticFriction) |
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float | GetRestitution () const |
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void | SetRestitution (float restitution) |
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CombineMode | GetFrictionCombineMode () const |
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void | SetFrictionCombineMode (CombineMode mode) |
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CombineMode | GetRestitutionCombineMode () const |
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void | SetRestitutionCombineMode (CombineMode mode) |
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float | GetDensity () const |
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void | SetDensity (float density) |
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bool | IsCompliantContactModeEnabled () const |
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void | EnableCompliantContactMode (bool enabled) |
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float | GetCompliantContactModeDamping () const |
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void | SetCompliantContactModeDamping (float damping) |
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float | GetCompliantContactModeStiffness () const |
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void | SetCompliantContactModeStiffness (float stiffness) |
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const AZ::Color & | GetDebugColor () const |
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void | SetDebugColor (const AZ::Color &debugColor) |
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const physx::PxMaterial * | GetPxMaterial () const |
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void | OnAssetReady (AZ::Data::Asset< AZ::Data::AssetData > asset) override |
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void | OnAssetReloaded (AZ::Data::Asset< AZ::Data::AssetData > asset) override |
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Runtime PhysX material instance. It handles the reloading of its data if the material asset it was created from is modified. It also provides functions to create PhysX materials.
static AZStd::shared_ptr<Material> PhysX::Material::CreateMaterialWithRandomId |
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const AZ::Data::Asset< Physics::MaterialAsset > & |
materialAsset | ) |
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Function to create a material instance from an asset. A random material will be used. This function is useful to create several instances from the same asset.
- Parameters
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materialAsset | Material asset to create the material instance from. |
- Returns
- Material instance created. It can return nullptr if the creation failed or if the asset passed is invalid.
static AZStd::shared_ptr<Material> PhysX::Material::FindOrCreateMaterial |
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const AZ::Data::Asset< Physics::MaterialAsset > & |
materialAsset | ) |
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Function to create a material instance from an asset. The material id will be constructed from the asset id. If the material id is found in the manager it returns the existing material instance.
- Parameters
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materialAsset | Material asset to create the material instance from. |
- Returns
- Material instance created or found. It can return nullptr if the creation failed or if the asset passed is invalid.
static AZStd::vector<AZStd::shared_ptr<Material> > PhysX::Material::FindOrCreateMaterials |
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const Physics::MaterialSlots & |
materialSlots | ) |
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Function to create material instances from material slots. The material ids will be constructed from the asset ids of the assets assigned to the slots. It will always return a valid list of materials, the slots with invalid or no assets will have the default material instance.
- Parameters
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materialSlots | Material slots with the list of material assets to create the material instances from. |
- Returns
- List of material instances created. It will always return a valid list.
The documentation for this class was generated from the following file:
- Gems/PhysX/Code/Include/PhysX/Material/PhysXMaterial.h