Open 3D Engine ScriptCanvas Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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These are public graph requests. More...
#include <GraphBus.h>
Inherits EBusTraits.
Public Types | |
using | BusIdType = ScriptCanvasId |
Public Member Functions | |
virtual bool | AddNode (const AZ::EntityId &)=0 |
Add a ScriptCanvas Node to the Graph. | |
virtual bool | RemoveNode (const AZ::EntityId &nodeId)=0 |
Remove a ScriptCanvas Node to the Graph. | |
virtual bool | AddConnection (const AZ::EntityId &)=0 |
Add a ScriptCanvas Connection to the Graph. | |
virtual bool | RemoveConnection (const AZ::EntityId &nodeId)=0 |
Remove a ScriptCanvas Connection from the Graph. | |
virtual bool | AddDependentAsset (AZ::EntityId nodeId, const AZ::TypeId assetType, const AZ::Data::AssetId assetId)=0 |
Add an asset dependency to the Graph. | |
virtual bool | RemoveDependentAsset (AZ::EntityId nodeId)=0 |
Remove an asset dependency from the Graph. | |
virtual AZStd::vector < AZ::EntityId > | GetNodes () const =0 |
virtual AZStd::vector < AZ::EntityId > | GetConnections () const =0 |
virtual AZStd::vector< Endpoint > | GetConnectedEndpoints (const Endpoint &firstEndpoint) const =0 |
virtual bool | FindConnection (AZ::Entity *&connectionEntity, const Endpoint &firstEndpoint, const Endpoint &otherEndpoint) const =0 |
virtual Slot * | FindSlot (const Endpoint &endpoint) const =0 |
virtual AZ::Entity * | GetGraphEntity () const =0 |
virtual Graph * | GetGraph ()=0 |
Retrieves the Graph Component directly using the BusId. | |
virtual bool | Connect (const AZ::EntityId &sourceNodeId, const SlotId &sourceSlot, const AZ::EntityId &targetNodeId, const SlotId &targetSlot)=0 |
virtual bool | Disconnect (const AZ::EntityId &sourceNodeId, const SlotId &sourceSlot, const AZ::EntityId &targetNodeId, const SlotId &targetSlot)=0 |
virtual bool | ConnectByEndpoint (const Endpoint &sourceEndpoint, const Endpoint &targetEndpoint)=0 |
virtual AZ::Outcome< void, AZStd::string > | CanCreateConnectionBetween (const Endpoint &sourceEndpoint, const Endpoint &targetEndpoint) const =0 |
virtual AZ::Outcome< void, AZStd::string > | CanConnectionExistBetween (const Endpoint &sourceEndpoint, const Endpoint &targetEndpoint) const =0 |
virtual bool | DisconnectByEndpoint (const Endpoint &sourceEndpoint, const Endpoint &targetEndpoint)=0 |
virtual bool | DisconnectById (const AZ::EntityId &connectionId)=0 |
virtual AZStd::unordered_set < AZ::Entity * > | CopyItems (const AZStd::unordered_set< AZ::Entity * > &entities)=0 |
Copies any Node and Connection Entities that belong to the graph to a GraphSerializableField. | |
virtual void | AddItems (const AZStd::unordered_set< AZ::Entity * > &entities)=0 |
Adds any Node and Connection Entities to the graph. | |
virtual void | RemoveItems (const AZStd::unordered_set< AZ::Entity * > &entities)=0 |
Removes any Node and Connection Entities that belong to the graph. | |
virtual AZStd::unordered_set < AZ::Entity * > | GetItems () const =0 |
Retrieves any entities that can be be added to graphs. | |
virtual bool | AddItem (AZ::Entity *itemEntity)=0 |
Add item to graph if the item is of the type that can be added to the graph. | |
virtual bool | RemoveItem (AZ::Entity *itemEntity)=0 |
Remove item if it is on the graph. | |
virtual GraphData * | GetGraphData ()=0 |
Retrieves a pointer the GraphData structure stored on the graph. | |
virtual const GraphData * | GetGraphDataConst () const =0 |
virtual bool | AddGraphData (const GraphData &)=0 |
virtual void | RemoveGraphData (const GraphData &)=0 |
virtual bool | IsBatchAddingGraphData () const =0 |
virtual void | SetIsGraphObserved (bool observed)=0 |
virtual bool | IsGraphObserved () const =0 |
virtual VariableId | FindAssetVariableIdByRuntimeVariableId (VariableId runtimeId) const =0 |
virtual AZ::EntityId | FindAssetNodeIdByRuntimeNodeId (AZ::EntityId editorNode) const =0 |
virtual AZ::Data::AssetId | GetAssetId () const =0 |
virtual GraphIdentifier | GetGraphIdentifier () const =0 |
virtual AZStd::string | GetAssetName () const =0 |
virtual Node * | FindNode (AZ::EntityId nodeId) const =0 |
Looks up the nodeId within the bus handler. | |
virtual AZ::EntityId | FindRuntimeNodeIdByAssetNodeId (AZ::EntityId runtimeNode) const =0 |
virtual AZ::EntityId | GetRuntimeEntityId () const =0 |
Returns the entity id of the execution component. | |
virtual AZStd::pair < EndpointMapConstIterator, EndpointMapConstIterator > | GetConnectedEndpointIterators (const Endpoint &endpoint) const =0 |
virtual bool | IsEndpointConnected (const Endpoint &endpoint) const =0 |
Returns whether the given endpoint has any connections. | |
virtual VariableData * | GetVariableData ()=0 |
Retrieves VariableData structure which manages variable data for the execution component. | |
virtual const VariableData * | GetVariableDataConst () const =0 |
virtual const GraphVariableMapping * | GetVariables () const =0 |
Retrieves a map of variable id to variable name and variable datums pair. | |
virtual GraphVariable * | FindVariable (AZStd::string_view varName)=0 |
virtual GraphVariable * | FindVariableById (const VariableId &variableId)=0 |
virtual void | RefreshVariableReferences (const VariableId &variableId)=0 |
Static Public Attributes | |
static const AZ::EBusAddressPolicy | AddressPolicy = AZ::EBusAddressPolicy::ById |
These are public graph requests.
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pure virtual |
Returns whether or not a connection could exist between the two connections. Does not take into account if the endpoints are already connected.
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pure virtual |
Returns whether or not a new connecion can be created between two connections. This will take into account if the endpoints are already connected
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pure virtual |
Searches for a variable with the specified name returns pointer to the first variable with the specified name or nullptr
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pure virtual |
Searches for a variable by VariableId returns a pair of <variable datum pointer, variable name> with the supplied id The variable datum pointer is non-null if the variable has been found
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pure virtual |