Open 3D Engine ScriptCanvas Gem API Reference  23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
ScriptCanvas::MathNodes Namespace Reference

Typedefs

using Registrar = RegistrarGeneric< MultiplyAndAddNode, StringToNumberNode >
 

Functions

AZ_INLINE Data::NumberType MultiplyAndAdd (Data::NumberType multiplicand, Data::NumberType multiplier, Data::NumberType addend)
 
 SCRIPT_CANVAS_GENERIC_FUNCTION_REPLACEMENT (MultiplyAndAdd, k_categoryName,"{827BDBD2-48CE-4DA4-90F3-F1B8E996613B}","ScriptCanvas_MathFunctions_MultiplyAndAdd")
 
AZ_INLINE Data::NumberType StringToNumber (const Data::StringType &stringValue)
 
 SCRIPT_CANVAS_GENERIC_FUNCTION_REPLACEMENT (StringToNumber, k_categoryName,"{FD2D9758-5EA2-45A3-B293-A748D951C4A3}","ScriptCanvas_MathFunctions_StringToNumber")
 
 SCRIPT_CANVAS_GENERIC_FUNCTION_NODE (MultiplyAndAdd, k_categoryName,"{827BDBD2-48CE-4DA4-90F3-F1B8E996613B}","","Multiplicand","Multiplier","Addend")
 
 SCRIPT_CANVAS_GENERIC_FUNCTION_NODE (StringToNumber, k_categoryName,"{FD2D9758-5EA2-45A3-B293-A748D951C4A3}","Converts the given string to it's numeric representation if possible.","String Value")
 

Variables

static constexpr const char * k_categoryName = "Math"
 
static constexpr const char * k_categoryName = "Math"
 

Detailed Description

MathNodes is deprecated This file is deprecated and will be removed. Keep it to allow for seamless migration from node generic framework to new AutoGen function.