Open 3D Engine Terrain Gem API Reference  23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::EditorTerrainSystemComponent Class Reference

System component for Terrain editor. More...

#include <EditorTerrainSystemComponent.h>

Inherits Component, and Handler.

Public Member Functions

 AZ_COMPONENT (EditorTerrainSystemComponent,"{5E9f2200-9099-4325-BABD-6A533A1ABEA8}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Detailed Description

System component for Terrain editor.


The documentation for this class was generated from the following file: