Open 3D Engine Terrain Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits ComponentConfig.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (TerrainLayerSpawnerConfig, AZ::SystemAllocator) | |
AZ_RTTI (TerrainLayerSpawnerConfig,"{8E0695DE-E843-4858-BAEA-70953E74C810}", AZ::ComponentConfig) | |
AZStd::vector< AZStd::pair < AZ::u32, AZStd::string > > | GetSelectableLayers () const |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Public Attributes | |
uint32_t | m_layer = AreaConstants::s_foregroundLayer |
int32_t | m_priority = 0 |
bool | m_useGroundPlane = true |