Open 3D Engine Terrain Gem API Reference  23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::TerrainLayerSpawnerConfig Class Reference

Inherits ComponentConfig.

Public Member Functions

 AZ_CLASS_ALLOCATOR (TerrainLayerSpawnerConfig, AZ::SystemAllocator)
 
 AZ_RTTI (TerrainLayerSpawnerConfig,"{8E0695DE-E843-4858-BAEA-70953E74C810}", AZ::ComponentConfig)
 
AZStd::vector< AZStd::pair
< AZ::u32, AZStd::string > > 
GetSelectableLayers () const
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

uint32_t m_layer = AreaConstants::s_foregroundLayer
 
int32_t m_priority = 0
 
bool m_useGroundPlane = true
 

The documentation for this class was generated from the following file: