Open 3D Engine Terrain Gem API Reference  23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::TerrainPhysicsColliderConfig Class Reference

Public Member Functions

 AZ_CLASS_ALLOCATOR (TerrainPhysicsColliderConfig, AZ::SystemAllocator)
 
 AZ_TYPE_INFO (TerrainPhysicsColliderConfig,"{E9EADB8F-C3A5-4B9C-A62D-2DBC86B4CE59}")
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 

Public Attributes

AZ::Data::Asset
< Physics::MaterialAsset > 
m_defaultMaterialAsset
 
AZStd::vector
< TerrainPhysicsSurfaceMaterialMapping
m_surfaceMaterialMappings
 

The documentation for this class was generated from the following file: