Open 3D Engine Terrain Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits ComponentConfig.
Public Member Functions | |
AZ_CLASS_ALLOCATOR (TerrainWorldConfig, AZ::SystemAllocator) | |
AZ_RTTI (TerrainWorldConfig,"{295844DB-20DD-45B2-94DB-4245D5AE9AFF}", AZ::ComponentConfig) | |
AZ::Outcome< void, AZStd::string > | ValidateHeightMin (void *newValue, [[maybe_unused]] const AZ::Uuid &valueType) |
AZ::Outcome< void, AZStd::string > | ValidateHeightMax (void *newValue, [[maybe_unused]] const AZ::Uuid &valueType) |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
static AZ::Outcome< void, AZStd::string > | ValidateHeight (float minHeight, float maxHeight) |
Public Attributes | |
float | m_minHeight { 0.0f } |
float | m_maxHeight { 1024.0f } |
float | m_heightQueryResolution { 1.0f } |
float | m_surfaceDataQueryResolution { 1.0f } |