Open 3D Engine VirtualGamepad Gem API Reference
23.05.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Inherits Component, and Handler.
Public Member Functions | |
AZ_COMPONENT (VirtualGamepadButtonComponent,"{F3B59A12-BD6F-4CEC-A151-2EBC619912C5}", AZ::Component) | |
Static Public Member Functions | |
static void | GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided) |
static void | GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible) |
static void | GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required) |
static void | GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent) |
static void | Reflect (AZ::ReflectContext *context) |
AZ::ComponentDescriptor::Reflect | |
Protected Member Functions | |
void | Init () override |
AZ::Component::Init | |
void | Activate () override |
AZ::Component::Activate | |
void | Deactivate () override |
AZ::Component::Deactivate | |
bool | IsPressed () const override |
VirtualGamepad::VirtualGamepadButtonRequests::IsPressed | |
AZStd::vector< AZStd::string > | GetAssignableInputChannelNames () const |
Get all potentially assignable input channel names. | |