Open 3D Engine WhiteBox Gem API Reference  23.05.0
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WhiteBox::GeometryIntersectionData Struct Reference

#include <EditorWhiteBoxComponentModeTypes.h>

Public Attributes

AZStd::vector
< PolygonBoundWithHandle
m_polygonBounds
 
AZStd::vector
< EdgeBoundWithHandle
m_edgeBounds
 
AZStd::vector
< VertexBoundWithHandle
m_vertexBounds
 

Detailed Description

Structure to hold white box mesh data to do ray-casts against.

Note
This structure is also used for edge rendering.

The documentation for this struct was generated from the following file: